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The Making of "Mustang Wreck"
- jmura8
- May 17, 2015
- 1 min read

I have always had an interest and fascination of the ocean world, especially, the abyssal depths. Also, wrecks are intriguing and mysterious in a strange way. I wanted to create a project of an underwater plane wreck.
As always, I gathered references from the internet before starting the project. I used the following software: Maya 2014, ZBrush 4R7, Arnold, Speedtree 7 Cinema, and Photoshop. This was the first project that I used Arnold rendering engine.

Clockwise: Final Comp, Normal Map, Wireframe, Ambient Occlusion.